Imported from andres00567/Unreal-MCP-Extension (
Skills/ue-project-orientation/SKILL.md). Install upstream withnpx skills add andres00567/Unreal-MCP-Extension --skill ue-project-orientation. Copyright stays with the author.
UE Project Orientation
Outcome
Build an evidence-based project map before proposing architecture or edits.
Inspect
- Read the
.uproject, enabled project plugins, target files, and moduleBuild.csfiles. - Identify runtime, editor, developer, and test modules and their dependency direction.
- Find analogous classes/assets with bounded source and Asset Registry searches.
- Identify the project’s default maps, game mode, major subsystems, naming conventions, and existing automation tests.
- Distinguish native code, Blueprint-owned behavior, configuration, and generated output.
Do not infer asset contents from filenames or invent project conventions. Report what was inspected and flag binary assets that require Unreal-native inspection.
Before editing
Choose the existing extension point that owns the behavior. Avoid introducing a parallel subsystem, hard-coded content root, or new plugin until the current ownership model is understood.