Instruction file imported from BenDB925/PhysicsMovement (
.github/instructions/environment-builders.instructions.md). Copyright stays with the author.
description: "Use when changing arena layout, museum rooms, generated scenes, prop builders, or environment data in PhysicsDrivenMovementDemo. Routes agents to ArenaRoom, ArenaBuilder, SceneBuilder, and scene assets." name: "Environment Builder Routing" applyTo: "Assets/Scripts/Editor/**/*.cs"
Environment Builder Routing
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This file is scoped to the editor-side builders. Pair it with
environment-runtime.instructions.mdwhen runtime room metadata is involved. -
ArenaBuilderbuildsAssets/Scenes/Museum_01.unity;SceneBuilderis the older/simple scene path forArena_01.unity. -
ArenaRoomis the runtime room metadata component used by the museum scene. Treat it as live runtime code, not editor-only scaffolding. -
Check the target scene asset before changing builder code so you know whether the work is for the physics prototype scene or the museum concept scene.
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PropBuilderandSkinnedRagdollBuilderare supporting editor tools; update architecture docs if their responsibilities change.