Hi - I answer from the OpenSmartRoute documentation: routing, the API, plans and quotas, self-hosting. Ask away, or open a support ticket if you need a person.
Grounded in the docs - follow a source before acting on it.
* - Skill - OpenSmartRoute
Skillv1.0.0
*
Game layer rules (pure) - Do not access DOM, window, document, localStorage, or timers - Expose a small API (Game class or pure functions) that UI can call - Model state explicitly (board, current pla
Instruction file imported from gabitoesmiapodo/tick-fuck-toe (.github/instructions/*.instructions.md). Copyright stays with the author.
Game layer rules (pure)
Do not access DOM, window, document, localStorage, or timers
Expose a small API (Game class or pure functions) that UI can call
Model state explicitly (board, current player, status)
AI move selection must be deterministic given (state, rng) or accept an injected random function
Use it
Copy one of these into your project. Installing also returns the manifest and these snippets.
# after Install: the listing is in your workspace's routing pool - a plan picks it for its slot
curl -s -X POST https://api.opensmartroute.ai/api/v1/route -H 'Authorization: Bearer $OSR_API_KEY' -H 'Content-Type: application/json' -d '{"text": "...", "plan": true}'
Manifest
An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.
{
"ocm": "1",
"id": "gabitoesmiapodo-tick-fuck-toe-instructions",
"kind": "skill",
"name": "*",
"description": "Game layer rules (pure) - Do not access DOM, window, document, localStorage, or timers - Expose a small API (Game class or pure functions) that UI can call - Model state explicitly (board, current player, status) - AI move selection must be deterministic given (state, rng) or accept an injected random function",
"publisher": "gabitoesmiapodo",
"version": "1.0.0",
"capabilities": {
"domains": [
"coding"
],
"tags": [
"skill-md",
"github-instructions"
],
"languages": [
"en"
]
},
"quality_prior": 0.6,
"examples": [
"Game layer rules (pure) - Do not access DOM, window, document, localStorage, or timers - Expose a small API (Game class or pure functions) that UI can call - Model state explicitly (board, current player, status) - AI move selection must be deterministic given (state, rng) or accept an injected random function"
],
"primary": false,
"metadata": {
"source": {
"provider": "github-instructions",
"repository": "https://github.com/gabitoesmiapodo/tick-fuck-toe",
"path": ".github/instructions/*.instructions.md",
"ref": "a4d31d3d95d1944fa6ff1210d0ac7fb568d58846",
"url": "https://github.com/gabitoesmiapodo/tick-fuck-toe/blob/a4d31d3d95d1944fa6ff1210d0ac7fb568d58846/.github/instructions/*.instructions.md",
"key": "gabitoesmiapodo/tick-fuck-toe/.github/instructions/*.instructions.md"
},
"applies_to": "src/game/**"
},
"instructions": "# Game layer rules (pure)\n- Do not access DOM, window, document, localStorage, or timers\n- Expose a small API (Game class or pure functions) that UI can call\n- Model state explicitly (board, current player, status)\n- AI move selection must be deterministic given (state, rng) or accept an injected random function",
"cost": {
"context_tokens": 78
}
}
Fetch it by URL: GET /api/v1/registry/gabitoesmiapodo-tick-fuck-toe-instructions/manifest?version=1.0.0
Reviews
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