Imported from ibragimov-oasis/vibe-coder (
vc-kit/content/COMBINED/COMBINED/skills/skills-antigravity/source-antigravity-awesome-skills/plugins/antigravity-awesome-skills/skills/godot-gdscript-patterns/SKILL.md). Install upstream withnpx skills add ibragimov-oasis/vibe-coder --skill godot-gdscript-patterns. Copyright stays with the author.
Godot GDScript Patterns
Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.
Use this skill when
- Building games with Godot 4
- Implementing game systems in GDScript
- Designing scene architecture
- Managing game state
- Optimizing GDScript performance
- Learning Godot best practices
Do not use this skill when
- The task is unrelated to godot gdscript patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Resources
resources/implementation-playbook.mdfor detailed patterns and examples.
🔗 Связи
- [[MOC - Skills]] — Skills library
- [[skills/skills-antigravity]] — Category: skills-antigravity