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Skillv1.0.0

shaders

Scope: shared HLSL files in `src/shaders/`.

by NotVoosh(0) 0 installs
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About

Imported from NotVoosh/renodx-unity (src/shaders/AGENTS.md). Install upstream with npx skills add NotVoosh/renodx-unity --skill shaders. Copyright stays with the author.

AGENTS: shared HLSL shaders

Scope: shared HLSL files in src/shaders/.

Design rules

  • Treat these files as shared shader library code used by multiple mods.
  • Preserve existing function behavior and signatures unless the user explicitly asks for a migration.
  • Avoid changes that increase register pressure or instruction count without a clear benefit.

HLSL readability

  • Follow the root HLSL readability rules instead of restating them here.
  • Shared shader helpers must preserve existing signatures and be justified by reuse, a stable shader concept, or real complexity.

Verification

  • Build the smallest relevant game target that consumes the changed shader code.
  • If a change affects visual output, document the expected runtime visual difference.

Use it

Copy one of these into your project. Installing also returns the manifest and these snippets.

yaml
targets:
  - https://api.opensmartroute.ai/api/v1/registry/notvoosh-renodx-unity-shaders/manifest   # or paste the manifest below

Manifest

An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.

notvoosh-renodx-unity-shaders.ocm.jsonjson
{
  "ocm": "1",
  "id": "notvoosh-renodx-unity-shaders",
  "kind": "skill",
  "name": "shaders",
  "description": "Scope: shared HLSL files in `src/shaders/`.",
  "publisher": "NotVoosh",
  "version": "1.0.0",
  "capabilities": {
    "domains": [
      "general"
    ],
    "tags": [
      "skill-md",
      "github-agents"
    ],
    "languages": [
      "en"
    ]
  },
  "quality_prior": 0.6,
  "examples": [
    "Scope: shared HLSL files in `src/shaders/`."
  ],
  "primary": false,
  "metadata": {
    "source": {
      "provider": "github-agents",
      "repository": "https://github.com/NotVoosh/renodx-unity",
      "path": "src/shaders/AGENTS.md",
      "ref": "4ba1d82010de59629cf181c7eefb55f3065b5958",
      "url": "https://github.com/NotVoosh/renodx-unity/blob/4ba1d82010de59629cf181c7eefb55f3065b5958/src/shaders/AGENTS.md",
      "key": "NotVoosh/renodx-unity/src/shaders/AGENTS.md"
    }
  },
  "instructions": "# AGENTS: shared HLSL shaders\n\nScope: shared HLSL files in `src/shaders/`.\n\n## Design rules\n\n- Treat these files as shared shader library code used by multiple mods.\n- Preserve existing function behavior and signatures unless the user explicitly asks for a migration.\n- Avoid changes that increase register pressure or instruction count without a clear benefit.\n\n## HLSL readability\n\n- Follow the root HLSL readability rules instead of restating them here.\n- Shared shader helpers must preserve existing signatures and be justified by reuse, a stable shader concept, or real complexity.\n\n## Verificat",
  "cost": {
    "context_tokens": 192
  }
}

Fetch it by URL: GET /api/v1/registry/notvoosh-renodx-unity-shaders/manifest?version=1.0.0

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