Hi - I answer from the OpenSmartRoute documentation: routing, the API, plans and quotas, self-hosting. Ask away, or open a support ticket if you need a person.
Grounded in the docs - follow a source before acting on it.
gameplay-qa - Skill - OpenSmartRoute
Skillv1.0.0
gameplay-qa
A static or merely navigable scene is not a game. Exercise the requested core loop end-to-end. Define deterministic smoke tests for state transitions, success/failure, reset/retry, interaction timing,
Imported from xirtus/3JSE (3JSE_Harness_v0.2/.agents/skills/gameplay-qa/SKILL.md). Install upstream with npx skills add xirtus/3JSE --skill gameplay-qa. Copyright stays with the author.
Gameplay QA Gate
A static or merely navigable scene is not a game. Exercise the requested core loop end-to-end. Define deterministic smoke tests for state transitions, success/failure, reset/retry, interaction timing, and regression-prone mechanics. Record what was actually played/tested.
Use it
Copy one of these into your project. Installing also returns the manifest and these snippets.
yaml
targets:
- https://api.opensmartroute.ai/api/v1/registry/xirtus-3jse-gameplay-qa/manifest # or paste the manifest below
Manifest
An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.
xirtus-3jse-gameplay-qa.ocm.jsonjson
{
"ocm": "1",
"id": "xirtus-3jse-gameplay-qa",
"kind": "skill",
"name": "gameplay-qa",
"description": "A static or merely navigable scene is not a game. Exercise the requested core loop end-to-end. Define deterministic smoke tests for state transitions, success/failure, reset/retry, interaction timing, and regression-prone mechanics. Record what was actually played/tested.",
"publisher": "xirtus",
"version": "1.0.0",
"capabilities": {
"domains": [
"coding"
],
"tags": [
"skill-md",
"github"
],
"languages": [
"en"
]
},
"quality_prior": 0.6,
"examples": [
"A static or merely navigable scene is not a game. Exercise the requested core loop end-to-end. Define deterministic smoke tests for state transitions, success/failure, reset/retry, interaction timing, and regression-prone mechanics. Record what was actually played/tested."
],
"primary": false,
"metadata": {
"source": {
"provider": "github",
"repository": "https://github.com/xirtus/3JSE",
"path": "3JSE_Harness_v0.2/.agents/skills/gameplay-qa/SKILL.md",
"ref": "bdb85ad5047caa4c5af262d569f8e09268fd23b7",
"url": "https://github.com/xirtus/3JSE/blob/bdb85ad5047caa4c5af262d569f8e09268fd23b7/3JSE_Harness_v0.2/.agents/skills/gameplay-qa/SKILL.md",
"key": "xirtus/3JSE/3JSE_Harness_v0.2/.agents/skills/gameplay-qa/SKILL.md"
}
},
"instructions": "# Gameplay QA Gate\n\nA static or merely navigable scene is not a game. Exercise the requested core loop end-to-end. Define deterministic smoke tests for state transitions, success/failure, reset/retry, interaction timing, and regression-prone mechanics. Record what was actually played/tested.",
"cost": {
"context_tokens": 73
}
}
Fetch it by URL: GET /api/v1/registry/xirtus-3jse-gameplay-qa/manifest?version=1.0.0
Reviews
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