Marketplace
Everything your AI needs, in one place.
Ready-made agents, skills, personas, prompts, templates and tools. Each one is checked before it goes live, works with any model, and installs in a click. Rate what you use so the best rises to the top.
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A service that does a whole job for you - research, coding, support - and reports back.
Step-by-step instructions an AI follows for one kind of task. Install once, reuse everywhere.
A voice and set of rules layered onto any model: tone, audience, do's and don'ts.
A ready-to-use prompt with fill-in-the-blank variables and notes on when it works best.
A complete routing setup - models, rules and settings - in one file you can apply in a minute.
A single function an AI can call: a calculator, a search, a database lookup.
A language model endpoint with its price, speed and quality declared so the router can compare it.
remotion-video-creation
Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more. Use when building video in React with Remotion
inspira-ui
120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js. Use for hero sections, 3D effects, interactive backgrounds, or encountering setup, CSS variables, motion-v integration
3d-visualizer
Expert in Three.js, 3D graphics, and interactive 3D visualizations
spatial-developer
Expert in AR/VR, WebXR, and spatial computing for Vision Pro and web
react-bits
Integrate, customize, and contribute to react-bits (github.com/DavidHDev/react-bits) — the largest and most creative library of animated React components. It covers Vite, Tailwind CSS v4, Three.js/Fib
threejs-animation
Implement and debug Three.js motion with AnimationMixer, clips and actions, GLTF animation playback, skeletal rigs, morph targets, cross-fades, and frame-rate-independent procedural animation. Use whe
threejs-fundamentals
Build and debug the Three.js scene foundation: renderer setup, cameras, scene graph, transforms, resize handling, color management, render loops, and resource disposal. Use when creating a Three.js sc
threejs-geometry
Build and optimize Three.js geometry with built-in primitives, BufferGeometry, BufferAttributes, indexed meshes, custom vertex data, lines and points, and instanced rendering. Use when creating meshes
threejs-interaction
Implement and debug Three.js interaction with Raycaster, pointer and touch coordinate conversion, hover/selection state, camera controls, dragging, keyboard input, and world-to-screen projection. Use
threejs-lighting
Design and debug Three.js lighting with directional, point, spot, hemisphere, and area lights, shadow maps, image-based lighting, environment maps, light helpers, and performance budgets. Use when lig
threejs-loaders
Load and manage Three.js assets with LoadingManager, GLTFLoader, DRACOLoader, KTX2Loader, texture/HDR loaders, async error handling, caching, progress reporting, and resource ownership. Use when impor
threejs-materials
Choose, configure, and optimize Three.js mesh materials: basic, Lambert, Phong, Standard, Physical, toon, points, lines, and shader-backed surfaces; PBR maps, transparency, environment reflections, cl
threejs-postprocessing
Build and optimize Three.js post-processing with EffectComposer, RenderPass, bloom, anti-aliasing, SSAO, depth of field, outlines, color correction, custom ShaderPasses, render targets, resize handlin
threejs-shaders
Create and debug Three.js shaders with ShaderMaterial, RawShaderMaterial, uniforms, varyings, GLSL vertex and fragment programs, texture sampling, procedural effects, onBeforeCompile extensions, shade
threejs-textures
Load, configure, and optimize Three.js textures: color space, wrapping, filtering, mipmaps, UV transforms, normal/AO/PBR maps, cube and HDR environments, data/canvas/video textures, render targets, te
web-game-development
Route Three.js and browser game-development requests into the narrowest matching sub-skill of the 19-skill MengTo/Skills game-development family — level authoring, map editing, cameras, enemy systems
spec-to-3d
Generate 3D building models from architectural specifications, parsed drawings, or building code data. Outputs Three.js geometry, Pascal Editor JSON, or plain JSON for IFC conversion. Use when: conver
remotion-video-creation
Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more.
Find
Search or browse by kind. Every card shows who made it, how many people installed it and what they think.
Install
One click. You get a manifest the router understands, plus copy-paste snippets for the CLI, Python and YAML.
Rate and publish
Leave a star rating after you have used it. Made something useful? Publish it - free listings go live immediately.
Prefer the terminal? osr stack apply registry://starter installs the starter template.