Hi - I answer from the OpenSmartRoute documentation: routing, the API, plans and quotas, self-hosting. Ask away, or open a support ticket if you need a person.
Grounded in the docs - follow a source before acting on it.
engine - Skill - OpenSmartRoute
Skillv1.0.0
engine
Before you edit, read the approved game-rule and state contracts. Keep engine, artificial intelligence (AI), grammar, scoring, replay, and codecs free of Lit and Document Object Model (DOM) imports.
Instruction file imported from satyrlord/grand-transition (.github/instructions/engine.instructions.md). Copyright stays with the author.
Engine and artificial intelligence instructions
Before you edit, read the approved game-rule and state contracts. Keep engine,
artificial intelligence (AI), grammar, scoring, replay, and codecs free of Lit
and Document Object Model (DOM) imports. Use one
immutable GameState reduced by typed commands. Route randomness through the
seeded generator. Add a regression test for each rule defect.
For generated failures, print the fast-check seed and replay path.
Use it
Copy one of these into your project. Installing also returns the manifest and these snippets.
# after Install: the listing is in your workspace's routing pool - a plan picks it for its slot
curl -s -X POST https://api.opensmartroute.ai/api/v1/route -H 'Authorization: Bearer $OSR_API_KEY' -H 'Content-Type: application/json' -d '{"text": "...", "plan": true}'
Manifest
An Open Capability Manifest: the router reads it to know what this does, what it costs and when to pick it.
{
"ocm": "1",
"id": "satyrlord-grand-transition-engine-instructions",
"kind": "skill",
"name": "engine",
"description": "Before you edit, read the approved game-rule and state contracts. Keep engine, artificial intelligence (AI), grammar, scoring, replay, and codecs free of Lit and Document Object Model (DOM) imports. Use one immutable `GameState` reduced by typed commands. Route randomness through the seeded generator. Add a regression test for each rule defect. For generated failures, print the fast-check seed and replay path.",
"publisher": "satyrlord",
"version": "1.0.0",
"capabilities": {
"domains": [
"general"
],
"tags": [
"skill-md",
"github-instructions"
],
"languages": [
"en"
]
},
"quality_prior": 0.6,
"examples": [
"Before you edit, read the approved game-rule and state contracts. Keep engine, artificial intelligence (AI), grammar, scoring, replay, and codecs free of Lit and Document Object Model (DOM) imports. Use one immutable `GameState` reduced by typed commands. Route randomness through the seeded generator. Add a regression test for each rule defect. For generated failures, print the fast-check seed and replay path."
],
"primary": false,
"metadata": {
"source": {
"provider": "github-instructions",
"repository": "https://github.com/satyrlord/grand-transition",
"path": ".github/instructions/engine.instructions.md",
"ref": "bd26e9db390d70907e733a7b1e9ec34421464331",
"url": "https://github.com/satyrlord/grand-transition/blob/bd26e9db390d70907e733a7b1e9ec34421464331/.github/instructions/engine.instructions.md",
"key": "satyrlord/grand-transition/.github/instructions/engine.instructions.md"
},
"applies_to": "src/engine/**,src/ai/**,src/persistence/**,tests/unit/**/*.test.ts,tools/check-pure-boundaries.mjs,tools/simulate.ts"
},
"instructions": "# Engine and artificial intelligence instructions\n\nBefore you edit, read the approved game-rule and state contracts. Keep engine,\nartificial intelligence (AI), grammar, scoring, replay, and codecs free of Lit\nand Document Object Model (DOM) imports. Use one\nimmutable `GameState` reduced by typed commands. Route randomness through the\nseeded generator. Add a regression test for each rule defect.\nFor generated failures, print the fast-check seed and replay path.",
"cost": {
"context_tokens": 116
}
}
Fetch it by URL: GET /api/v1/registry/satyrlord-grand-transition-engine-instructions/manifest?version=1.0.0
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